

Management likeability influences earning more ice time and making your way onto special teams. You’ll want to take opportunities to hang out with teammates to build your bond, as this means they’re more likely to pass to you on the ice and make tape-to-tape passes. The new likeability system is integral to your success and comes in three forms: teammate, management, and brand. " to help you calibrate, 'Am I doing enough or not?' If you're not doing well enough, it's motivating you do better," Ho says. Commentator James Cybulski now hosts his own sports talk radio show in the mode and will comment on how you're doing and if you're living up to being a generational talent. Whatever you promise will lead to different objectives, like earning the first star next game.ĮA Vancouver said they have hundreds of different story beats that cover all of the major moments, adding "thousands and thousands" of new lines for conversations with your agent, the media GM, coach, and your teammates. For instance, media scrums in the dressing room may allow you to make promises to build up your reputation, such as if you’re going to come up with a big goal or say you’re already a frontrunner for the Calder Memorial Trophy. New scenes and conversation dialogue make these moments more intense than before and can have unique consequences. You can choose to start in the CHL, NHL, or Europe, and will be doing everything from managing the press to making promises to your coach. For this year, you will be charting your own path to legend status by gunning for the Calder Memorial Trophy and Stanley Cup. The team recognizes that fans want a more immersive experience with a narrative, choices that matter, and rewards for performing well.

#NHL 21 VS NHL 20 PRO#
Goalies have been overhauled with better decision making and positioning alongside new animations and desperation saves.īe A Pro Is Getting A Much-Needed UpgradeĪfter years of being left in the dust, creative director William Ho said EA Vancouver pulled a ton of people and resources into upgrading Be A Pro for NHL 21. They should be better at recognizing passing lanes, shot opportunities, and what the user-controlled player is doing. You can bank pucks off the back of the net for nifty passes like we saw Sidney Crosby do this year, use slip dekes to chip the puck ahead to yourself, and then there’s standstill dekes, where you can windmill, toe drag, and tap deke from a standstill to quickly evade defenders.ĮA Vancouver also said it paid close attention to improving teammate A.I., so they will better support your decisions and make smarter ones themselves when it comes to driving plays and finishing. The Lightning’s Nikita Kurcherov’s sweet skills are also getting a place in NHL 21, such as his no-move deke where he fakes forehand, backhand but lets the puck just slide through to fool the goalie.Įven if doing high-skilled moves isn’t your thing, you have plenty of options on ways to create amazing plays this year. For instance, this year you can do “The Michigan,” the lacrosse-style skill move made popular by players like the Hurricanes’ Andrei Svechnikov, where you raise the puck from behind the net and just toss it in on an unsuspecting goalie. Therefore, it’s upping the offensive tools at your disposal, especially when it comes to flashy creative attack dekes. This year, EA Vancouver wants its on-ice play to match the fast speed and skill-based focus of today’s game. While we didn't motion capture mascots, we do have a skating style that make the mascots look different from players like Patrick Kane or Johnny Gaudreau," Ho said.New Creative Attack Dekes Give You More Options On The Ice One of the styles is particular suited to a guy who is wearing a bulky suit and has longer strides.

"We did motion capture with different sized skaters and different style skaters. Gritty's style of skating was also taken into account. So when Giroux takes a shot or Gostisbehere takes a shot, it's always the right shot for the right context. There's literally hundreds and hundreds of animations just for shooting. "What RPM Technology does is it allows us to seamlessly transition from one animation to another based on your player input - so any change in direction, change in speed, any action you take while you're skating - whether it's dishing the puck, receiving the puck, or attempting a one-timer. To display the authenticity of an NHL player's abilities, the creative team recorded thousands of animations at their motion capture studio in Vancouver, British Columbia and integrated them into the game. The overall game speed is way up," Ho said. "What fans are going to experience is that all the gameplay is much more fluid and faster.
